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MVM
Design System
PHASES
9 available
OverviewDestiny 2 StylePhase 1: FoundationPhase 2: ComponentsPhase 3: NavigationPhase 4: Icons & MotionPhase 5: Templates & HubsPhase 6: Mobile & QAPhase 7: User Journeys
[ MvM / IMPLEMENTATION PLAN / PHASE 6 ]

Mobile, XR, Accessibility & QA

Mobile layouts, XR/VR patterns, WCAG 2.1 AA, Storybook, QA. Weeks 13–14.

Tasks & Deliverables

  • Bottom tab bar, Hamburger drawer, Gesture nav

    components/neo/bottom-nav.tsx, drawer.tsx

  • ○
    Touch targets (48px min), Swipe cards, Pull-to-refresh, Bottom sheet
  • Mobile layouts, Reduced animation for performance

    Tailwind responsive

Output: components/neo/bottom-nav, drawer

§6.1.1 Bottom Tab Bar

Dashboard tab bar · TRD-02-001 · SVG Bezier-curve notch, center action, 4 tabs (Home, People, Build, Wallet)

PRD §9.2.5 · example-5.1.2 · bottom-nav.tsx

MvM
Widget 1
Widget 2
Widget 3
Widget 4
Action
Action

§6.1.1 Hamburger Drawer

components/neo/drawer.tsx · left position, overlay, escape to close

PRD §6.1.1 · drawer.tsx

§6.1.2 Touch Targets, Swipe, Pull-to-Refresh, Bottom Sheet

48px min touch targets · Swipe cards · Pull-to-refresh · Bottom sheet (drawer position=bottom)

PRD §6.1.2

Touch targets (48px min)

Swipe card (drag demo)

Delete

Exotic Helmet

5k GLMR · In progress

Pull-to-refresh

Pull to refresh
Content area

Bottom sheet

§6.1.3 Mobile Layouts

Tailwind responsive · sm:grid-cols-2 md:grid-cols-4 · prefers-reduced-motion

PRD §6.1.3

Top bar (375px)
Card 1
Card 2
Card 3
Card 4

sm:grid-cols-2 md:grid-cols-4 · prefers-reduced-motion

DESIGN
Me Vs Me Design System9 phases