[ MvM / IMPLEMENTATION PLAN / PHASE 2 ]
Visual Effects & Components
Glassmorphism, buttons, cards, forms, data display, feedback. Weeks 3–4.
Tasks & Deliverables
- Primary (Exotic Gold), Secondary (Void Purple), Tertiary (Ghost), Danger (Red)→ scroll
components/destiny/destiny-button.tsx
- Icon button, FAB→ scroll
components/neo/icon-button.tsx, fab.tsx
- States: hover, active, disabled, loading→ scroll
components/destiny/destiny-button.tsx
- Sizes: SM, MD, LG, XL→ scroll
components/destiny/destiny-button.tsx
- Button with icon (leading/trailing)→ scroll
components/destiny/destiny-button.tsx
Output: components/destiny/destiny-button.tsx
Live Examples
Destiny button variants
Destiny sizes (SM → XL)
Destiny with icon (leading / trailing)
Destiny states: disabled
Icon buttons — variants
Icon buttons — sizes (SM, MD, LG)
Icon buttons — common actions
FAB: see components/neo/fab.tsx (fixed bottom-right)